What is WARD?Ward is a robust card game for two players. To the beginner, Ward appears to be a combination of "Rock, Paper, Scissors" and the card game "WAR", but on closer inspection, offers far more. With no known way to secure absolute victory, playing Ward becomes a purely socio-recreational pursuit, an indulgence of the idle that virtually always ends in a draw; Ward is a delightful way to spend an afternoon in pleasant company, sipping libations. How to Play
The Ward deck comprises sixteen large-format cards: four Statesmen (S), and four each of lions (L), hyenas (Y) and hippos (H). These cards are shuffled and divided equally among the two players. The basic structure of the game allows each player to view the cards in his hand before selecting one for play (called 'throwing' a card). Both players must throw at the same time. Of the two cards thrown in the toss, one will be able to successfully ward off the other; this is considered the high card, and the player who threw this species wins that toss. The winning player captures the other card, and can return BOTH cards to his collection. The only exceptions to this manner of play are:
A winner is declared:
Styles of PlayTraditional Ward - Texas Two-Card - Continental Ward - Southpaw Ward
Traditional Ward conforms to the established rules of basic play, outlined above. There are no limits to the number of tosses, or which cards may be used. The game continues until a draw is offered or two Statesmen are played simultaneously. When one player completely runs out of cards, he will normally offer a draw. (The opposing player is normally not in control of all cards, since some often reside in Genesis. If this player DOES control all cards -- meaning, no Statesmen were ever played and no ties ever occurred -- then he has won.) As you can imagine, a straight win rarely occurs, since as soon as a tie is thrown, or a Statesman is played, the possibility of a win vanishes. A true win in traditional Ward is therefore both highly unlikely, and highly prized.
SHOOTING THE HIPPO
STRATEGY (TRADITIONAL WARD)
Like Traditional Ward, the Texas-Two Card style conforms to the established rules of basic play, outlined above. The main difference in Texas Two-Card is that each player is dealt only two cards from the deck, and throws one to play a single toss. The winner of this single toss is declared the winner of the game. Should the toss result in a tie, the second card is thrown. If this too results in a tie, or if two Statesmen are thrown, a draw is declared. The game can simply be repeated until a winner is named. Texas Two-Card is a very short and sudden game; often a winner is declared almost instantly. For this reason, it is favored by executives for use in decision-making situations. The Continental style differs from Traditional Ward in that a score is kept, and some limit is placed on the game -- either a limit on the number of throws, or a time limit. The game still can, and frequently does end in a draw; either because two Statesmen are thrown, or one player offers a draw. Failing this, however, the game does have an end point, and when that point is reached, the player who has won the majority of the throws is declared the winner. If the number is equal, a tiebreak Ward throws ensue until a winner is named. The Southpaw style indicates that all throws are executed with the left hand. Southpaw can otherwise conform to any existing, approved style of Ward (Traditional, Texas Two-Card or Continental). Photo GalleryThe creators of Ward (undated historical photo):
To this day, all Ward decks are painstakingly hand-crafted using the finest materials, and the most skilled craftsmen available. It can take a full day to produce one robust deck of Ward cards. Here, we offer an exclusive glimpse inside the Ward production studio, where a master craftsman can be seen carefully assembling the deck. On the wall in the background, the Annals of Ward are visible; these priceless volumes contain the accumulated knowledge of centuries of Ward play and craftsmanship, and are closely guarded by the Ward Society. Notice, in the final image, the craftsman throws a toss with the newly completed deck. No handcrafted deck is sold before being tested for smooth delivery, robust feel and proper play characteristics. In this instance, a Hippo was thrown -- the sign of a particularly ruddy deck.
Receiving a new Ward deck is a time for celebration; receiving your FIRST Ward deck is a pivotal moment in anyone's life, a rite of passage from faceless, plebian poker player to rarified, robust Ward thrower. We followed one freshly produced Ward deck (sold at the historically constant price of $40.60) to its new owner. This is her first Ward deck. All Ward decks arrive in a signature bag, with an incredibly robust steel clip clamping the deck. A carefully-placed hole in the clip handle allows for wall-mounting and ready access to Ward. Instantly, the velvety backing and smooth laminated fronts of these robust cards is evidence of their ruddiness.
Order WardNever mass-produced, Ward decks are robust, velvety, handcrafted works of art! To request a deck or for more information, please e-mail adehmarvellous@hotmail.com. Ward decks make the perfect gift!
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This page created November 2 2003. Last update, November 6 2003. All content © 2003 M.R.S.